What We're Working On Now

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Nuada99
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What We're Working On Now

Postby Nuada99 » Thu Mar 31, 2016 11:27 am

This thread is just to provide some insight into our current priorities on the Epic Path website. As you know, we tinker on the wiki pretty much every day, but usually with a larger goal or goals in mind.

Update feats - we're currently working our way through all the feats (over 1,000 of them!) to ensure consistent format, but also improving the real stinkers and balancing the ones which go too far. We're about halfway through this so far. We're doing this in preparation of:

Re-do character class analysis - one of Epic Path's greatest strengths, in my opinion, is the fact that we've done the math. That is, we've created sample character builds of every class from level 1 to level 35, taken the hit points, damage out put, armor classes, saving throws, and everything else, and used these numbers to generate the baseline statistics of our monsters at each CR. However, we ran this analysis nearly 2 years ago, and the game has changed a bit since then (to put it mildly), so we want to make sure our numbers remain accurate. This will be a lot of work.

Wondrous Magic Items - after all that, we're going to start updating the pre-built magic items. The goal is to make sure that there are interesting choices to be had for each magic item slot, and that those choices continue to be relevant at all character levels. While the very simple "ring of protection +x" line of item will continue to exist, we want there to be some difficult choices for each slot, things you would consider trading all that armor class away for, that might make your character even more fun than just boosting one number. This will be a lot of work, but should also be pretty fun.

Skills Pass - while the skills pages are pretty good, the epic uses are a little lacking. There's also an inconsistency in the formatting that really upsets my OCD. This should be a pretty easy project, compared to the others.

Paladin and Wizard class pages - this is just a language review for these pages. The paladin pages has some poor language that still assumes all paladins are lawful good, which is no longer true in Epic Path. We want to make it more accommodating to the LN and LE versions of the paladin. The general idea being that things like spells aren't inherently evil, only the way you use them is evil. The wizard page has a few antiquated references to things like "scribe scroll" which need to go away, since all the magic item creation feats were replaced with Creator (and Epic Creator). This is another fairly easy project.

Of course, if you spot anything that you feel needs to be done to make the game more accessible to new players or GM's, please let us know in this thread, so we can prioritize it appropriately.
Epic Path is a d20 fantasy RPG made by fans, for fans, located at epicpath.org.
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Nuada99
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Re: What We're Working On Now

Postby Nuada99 » Tue Jul 26, 2016 2:31 pm

Just a quick update to this.

Feats: We've finished our feats pass, and I think the feats are much better for it.

Re-do character class analysis: this is still on our list of things to do, but we've back-burnered it for a while, partly because it looks very daunting, and partly because we're still tinkering on some core mechanics in the game (see below).

Wondrous Magic Items: the current plan is just to import the magic items from the Pathfinder OGC, and adjust any items we feel need adjusting (usually because they're so terrible no one would want to buy them). Epic Path assumes that characters have reasonable access to magic items for purchase from vendors, so we don't rely on the "random loot item" method of distributing junk magic items. Not saying there isn't a place for junk magic items; they can be fun loot sometimes, but generally speaking, they don't belong on the massive shopping list of items that players should have to wade through to find something for their naked wrist slot.

Skills pass: This is the top of our plate right now. We've updated a few skills, combined a few of the skills, and are also going through each skill to clearly identify some of the uses that skill has, what the difficulty of using the skill in that fashion is, and what the consequences for failure are. You can see a completed example on the Acrobatics skill page. We're also reviewing the listed DC's for various skill uses, and making sure they are appropriate.

Another project we've been tinkering on is updating the bestiary to a new template. The template is something I put a ton of work into, that lets us build monsters more like filling out a form than creating something from scratch. I think it's really neat, but more importantly, it lets us store all of the numbers for the baseline CR separate from the monster entries, meaning that if we discover that some particular feature of a monster is too weak or too strong, we can update it in a central location, and it will automatically fix all the existing monsters. Of course, this means moving all 200+ monsters into the new template, by hand, so that'll be fun.

Another thing we're looking to do in the near future is create a character sheet (likely google sheets) for public use, which will be linked off the Epic Path page. Should be cool.

Let us know if you have any questions!

(edited to highlight key items)
Epic Path is a d20 fantasy RPG made by fans, for fans, located at epicpath.org.
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Nuada99
Posts: 7
Joined: Thu Mar 31, 2016 10:32 am
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Re: What We're Working On Now

Postby Nuada99 » Tue Jul 26, 2016 3:37 pm

Oh, I nearly forgot! We're also working on:

Abstract Encounters: this is a whole new system which can be used for non-combat encounters, such as vehicular combat, siege warfare, etc. It can also be used for character retraining, and whatever else we can think of that should take longer than 6 seconds per action. The full write-up for Abstract encounters can be found here.

The vehicle combat rules were designed to give everyone on a vehicle a job to do during combat encounters with other vehicles, instead of sitting around hoping the one guy who is good at driving doesn't crash and kill everyone. The vehicle combat rules can be found here.

Siege warfare rules provide a way to simulate huge-scale assaults against fortifications. The siege weapons rules can be found here.

Character retraining rules provide a huge variety of interesting things characters can do with downtime when they're in town waiting for another PC to finish making a magic item or learning some new spell. Now, everyone has something to do, regardless of how long you want to futz around in town between adventures. The character retraining rules can be found here.

Let us know what you think!
Epic Path is a d20 fantasy RPG made by fans, for fans, located at epicpath.org.

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