Poll: Might Skill

Post your comments, suggestions and ideas for improving Epic Path here.

What is your overall impression of the Might skill?

Poll ended at Thu Aug 25, 2016 3:19 pm

I like it! Finally "bend bars/lift gates" is back!
0
No votes
It's okay, but why Strength?
0
No votes
It's okay, but why is Climb thrown in? It was so good on its own.
0
No votes
It's okay, but why isn't Swim (or something else) part of Might also?
0
No votes
Bah, I never play high-strength characters. I prefer to be pretty!
0
No votes
 
Total votes: 0
User avatar
Nuada99
Posts: 7
Joined: Thu Mar 31, 2016 10:32 am
Contact:

Poll: Might Skill

Postby Nuada99 » Tue Jul 26, 2016 3:19 pm

Might is a new strength-based skill which incorporates the Climb skill (was also strength-based), and adds a new "feats of strength" ability to the domain of skills.

Formerly, feats of strength were always stat checks, using your Strength modifier plus a d20. This meant that even very strong characters, prior to around epic levels, were largely at the mercy of that d20 result to determine whether they were strong or not. A sorcerer with an 8 strength (-1 mod) and an 18 on the die roll could rip that door of the hinges, while the barbarian with the 22 strength (+6 mod) and a 3 on the die would simply look impotent. This is bad rules.

Making it a skill allows players to choose to specialize in this, gives the barbarian a skill he can really be proud of, and also excel at, since it's strength based. Of course, the sorcerer with the 8 strength could spend skill points on it also, but at least then it's something they had to put resources into, rather than just out-bruting the barbarian because they had a lucky die roll.
Epic Path is a d20 fantasy RPG made by fans, for fans, located at epicpath.org.

Return to “Epic Path Feedback”

Who is online

Users browsing this forum: No registered users and 1 guest